c2L12 - Accompanying Gaming
Last modified by Daniel Nübling on 2022/08/03 08:12
Accompanying Gaming
Video games play an important role in the lives of many people. Not only children and teenagers are attracted to video games, but also adults. Even grandparents often play video games regularly. Understanding the fascination is key to finding a good family gaming solution. This lesson focuses on choosing age-appropriate games, adjusting settings for safe use, and provides impetus for finding a good measure of time spent playing video games.
Preparation
The following lessons should precede this one:
- c201 - Age Appropriate Media
- c202 - Media Usage Time
- c203 - Psychological and Social Risks
- c204 - Legal Risks
- c205 - Financial Risks
- c206 - Physical Risks
- c208 - Protecting Children's Privacy
- c209 - Preventing Cyber Grooming, Sextorsion and Love Scamming
- c2L10 - Accompanying Chats and Online Communication
- c2L11 - Accompanying Social Media
Try Out Video Games
You should definitely demonstrate the fascination of gaming by having participants play video games:
- Ask participants to bring whatever video games they play. Some might have portable consoles, in case you have a projector you can also plug in any other gaming console. Smartphone, tablet or PC games also work.
- Install video games on your own device.
- Use a web based game like:
- 2048 (Use arrow keys to move items. Bring same size mouses next to each other and they will merge into one bigger mouse.) https://www.wdrmaus.de/spiel-und-spass/spiele/2048.php5
- Find hidden objects: https://www.kika.de/triff/spiele/wimmelbild/wimmelbild106.html
- Find differences in images: https://www.kikaninchen.de/sendungen/sendereihen/m/molang/spiele/suchspiel/molangspieleouf100.html
- Control a mouse with commands: https://www.kika.de/annedroids/spiele/compubot/annedroids-compubot106.html
- European Countries Quiz: https://www.hanisauland.de/index.php/wissen/spezial/miteinander/lernen-zuhause-wissen-testen-spass-haben/aktionen-gegen-langeweile-kapitel-1-raetseln-und-spielen.html/laender-eu-wissensspiel
- In some towns there are also video gaming organizations that might assist you with the lesson an bring in the games (in Karlsruhe we have e.g. the Computerspielschule: https://stja.de/computerspielschule/ and Retrogames: https://www.retrogames.info ).
- Or someone brings their child, then you have a real expert with you. If this is your last class in the course, you could also make it a family event.
Method / Process description
- Exercise: Try out video games together with the participants. Whatever you could organize, have participants play a game for at least 5 minutes. Then get together in groups of 2-3 and share their games and maybe try each other's games for another 10 minutes. If need be, simple games are also preloaded on any smartphone or PC.
- Group discussion: How did people experience gaming? Was it fun? Are they regularly playing video games themselves?
- Input: Give participants some background about video games (Module 6 > 6.2. Accompanying children using digital media > Accompanying Gaming):
- How many people are playing worldwide and that it's not only kids but all age groups.
- Talk about the benefits of gaming.
- Talk about the risks of gaming. Also refer to Module 6 > 6.2. Accompanying children using digital media > Risks for children and young people online > Psychological and social risks.
- Explain that there is a disease that is called "Online Gaming Disorder" but that it is important for parents to distinguish well if a child is really addicted or just an intensive user (Module 6 > Accompanying Children Using Digital Media > Age-appropriate Media Usage > Addiction, Escape or Passionate Hobby?)
- Exercise "Where parents find help". Depending on how many internet-enabled devices you have, you can either do this exercise as a single or a group exercise. If enough devices are available let every participant pick a card from the
- Let participants research for 5-10 minutes what they can find out about the game. Let them note down:
- What the game is about.
- For which age the game is recommended.
- What could be problematic about the game.
- In case they have kids if they would allow them to play it.
- Where they found good information about the game
. - Let participants research for 5-10 minutes what they can find out about the game. Let them note down:
- Group discussion: Gather the insights from the exercise:
- Did participants know the game before or have they played it?
- Was the required information available?
- Were the recommendations clear and helpful?
- What was the best information participants found?
- In case participants do not mention all options add:
- Let's play videos
- Articles about gaming mentioned in the Module 6 documentation
- List of game review sites for kids (also in the documentation)
- Official age-recommendation labels and game reports on their websites
- Input: Summarize the risks that children may encounter in video games (also repeat from previous lessons).
- Intensive use, as games draw you in and encourage you to keep playing.
- Cyber bulling
- Cybergrooming and sextorsion
- Spending too much money
- Displace problems and conflicts in everyday life
- Physical risks caused by limited movement and unhealthy eating habits
- Exercise: Try to find out if there are any settings or measures in the video games you tried out at the beginning to make their use age-appropriate (set time limits, limit contacts with externals, adjust content...). Depending on how many devices you have available, work individually or in groups.
- Group discussion: Share insights from the exercise with the group. What other measures do participants know? Gather everything on the board. See also Module 6 > 6.2. Accompanying children using digital media > Accompanying Gaming > Customize Game Settings.
- Input: As in the previous lesson about social media, we have a
- checking games before allowing kids to play
- watch chat functions in games carefully
- use joint gaming as an occasion to talk to children
. Hand it out to participants and emphasize the high importance of
- Reflection: At home let children introduce participants to their favorite game and play at least one round or level together with the child.
Download material
- Printable
- Printable
References
- Collection of kids browser games that respect privacy: https://www.kika.de/spielen/index.html
- Various kids browser games: https://www.hanisauland.de/index.php/spass/spiele/spiele-online
Short facts
Target group | Adult class |
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Setting | Single, group work and plenum |
Time | 1-2 units à 45 min. |
Material |
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